Thaumaturgis

Thaumaturgis

Magic has been dying for 5,731 years.

"Fifty-seven centuries of watching the light go out. The ice elves bury what's left in crystal and call it hope. The bull-folk built engines and call it progress. The marsh clans stopped counting their losses a hundred years back. Twelve lands, twelve answers: I have walked them all, and not one of them lets me sleep." — from the road journals of a Samanvayaka chronicler, name lost to the record

5,731
Years of Magical Decline
12
Unique Regions
9
Playable Species
12+
Custom Classes
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The Fading

In the year 5,731 since the Great Catastrophe, magic bleeds from reality like color fading from old cloth. What was once reliable and abundant now flickers unpredictably. Spells that sustained civilizations for millennia fail without warning. The very fabric of reality thins as magical energy drains away through forces unknown.

Every region, every culture, every thinking being must answer the same question: How do you survive when the fundamental force that shaped your world is dying?

Learn More About the Fading
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Heroes of a Fading Age

From ice-bound preservers to desert psions, from mechanical inventors to predator-bonded druids

Ísvaktar Divination Wizard

Ísvaktar Wizard (Divination)

Ice elves who guard ancient knowledge in crystalline vaults, reading what comes next in frost-etched grimoires

Minotaur Gadgetsmith Inventor

Minotaur Inventor (Gadgetsmith)

Arcane-severed craftsmen replacing magic with clockwork precision and mechanical innovation

Dun'elfata Wandering Mind Psion

Dun'elfata Psion (Wandering Mind)

Desert nomads who awakened mental powers when magic failed, sensing water and danger across vast distances

Human Sant-Rakshak, Path of Resonance

Human Sant-Rakshak (Resonance)

Warrior-scholars who protect reality from Wyrdtouched corruption and the thinning of the world's harmonic fabric

Murelf Witch of the Full Moon Coven

Murelf Witch (Full Moon)

Full Moon coven healers of the Haritkshetra marshes, brewing what the failing weave no longer provides

Azduar Rune Knight Fighter

Azduar Fighter (Rune Knight)

Blue-skinned dwarves whose rune-carved skin and armour turn metallurgical memory into martial power

Satyr Bard, College of Glamour

Satyr Bard (Glamour)

Bacchusgrove performers whose music is the last biologically true magic left on Mundu

Plumaj Sweet Science Pugilist

Plumaj Pugilist (Sweet Science)

Grounded avians who traded the sky for the fighting pit — wrapped fists where wings once carried them

Create Your Character
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Your Story Begins Now

The light is fading, but hope remains. Will you preserve the old ways? Forge new paths through technology? Evolve beyond arcane power? Or find your own answer to the Fading?